Interaction design vs visual communications
[principles as our foundation]
Interaction Design is all around us in everyday life, but many of us are not aware of it. Therefore, this subject contains a lot of real-world examples of interactive systems that exist currently or have been used in the past. These examples are both presented in online learning as well as part of the assignments and tutorial activities, for example, we will be required to look up and describe existing real-world examples for their journal assignments, while describing them using the theory and models provided and generate a report. These real-world examples not only help in demonstrating the application of Interaction Design knowledge in everyday life, but also indicate to students/learner like me of what a professional interaction designer’s job could entail.
Even with this journey, fun starts with how user or audience feels like that they are part of the user product making process! See Netflix — interactive specials for Black mirror series or “You vs Wild” to Minecraft! It is a great start to explore in my case :)
- What is Interaction Design and Human-Computer Interaction (HCI)
the concept of user experience (UX) in Interaction design. UX is defined as a person’s perceptions and responses that result from the use of a digital product, system or service. Understanding how to approach UX in design is a major focus in interaction design because the quality of UX can affect people’s adoption of a particular designed technology. For many technology design companies, paying attention to how people experience their products is the edge that can potentially set them apart from their competition. However, designing UX effectively is difficult because the term UX is very problematic, meaning very different things to different people, in academic research and in industry.
- Differences between the existing and some history of the fields and recent developments
2. Design principles, concepts and theories of Interaction Design and HCI
Basically, discusses and examines the nature of the interactive Data Story telling development process. It explores data arts creation process supported by Data Visualisation, story telling, and sense-making.
Provided with some conceptual tools to help them talk about UX productively: to identify, describe, analyse and critique real-life experiences with various types of digital technologies.
To put these skills into practice, WE are introduced to a range of current and emergent human-computer interactions such as mobile and social computing, pervasive and ubiquitous computing, quantified self, and the ‘internet of things’ (IoT). All of this buzz-words and heavy content, but it is not as complicated and complex as our thoughts attacked our panic level.
Through discussing and exploring particular characteristics, interaction styles, affordances, and the ways these technologies are used in our everyday lives, we are instantly develop the skills to be able to understand the types of user experiences that arise from people’s interactions with particular technologies, while pursuing specific goals, whether alone or with others, carried out in particular contexts.
For instance, they understand how to consider relevant and appropriate user experiences to support when designing for different kinds of human-computer interactions.
[Making a journal everyday like what my mentor highlighted embrace to develop students’ sensitivities and perceptions about how people use technology in their everyday activities and the ability to articulate various issues around the design and use of technology from the perspective of its usability and usefulness].
We would also learn methods, concepts, and techniques used in design activities to support for a specific user experience. This includes user research techniques, sketching, storyboarding, prototyping and evaluation approaches that can support them to design appropriate and engaging user experiences. They hone their skills through responding to a real-world problem, designing a technology solution that not only meets the users’ needs effectively but, more importantly, supports desirable and potentially engaging experiences. By building upon students’ prior understandings of fundamental interaction design concepts and processes, it is expected that when they successfully complete this subject, they are able to not only design useful and usable technologies, but also technologies that are optimised to support the users’ experience.
3. Human-Centred Design process and Design Thinking
- Designing technologies for people (and use)
- Design in context and understanding users
- Representing users in the design process
- Understanding input, output and interactions styles
- Designing interactions
I remember before I want to pursue or going back to continue my studies, I actually enjoyed attending webinar, expo, and networking event. One day I attended ‘MBA one-day tester’ from University of Sydney’, you know just listening and taking as much as information as my reference. By that time, I checked online that my qualifications are below their criteria, with very limited working experience prior in commercial and corporate world.
“TRY TO REFRAME OUR EXISTING PROBLEM! Not try to solve the questions that I directly said” -Usyd, xx
[Do read, assess, and examine some real world technology evaluation].
To evaluate ours’ understandings of design principles and usability principles through their ability to apply them in the critique and evaluation of technology during use in a live setting. As a students, we have to ask and keep our curiosity brain with opportunities to practice a Human-Centred Design methodology to solve a real-world problem. To do this, they will undertake a range of activities that include literature research, user research, design and evaluation activities including theory, exploratory and experimental studies, prototyping, user research and evaluation.
4. Basic usability evaluation methods
- Heuristic evaluation
- Simple usability testing
A great source of information and knowledge can be found at https://www.interaction-design.org/
I also followed many UI/UX designer, and I am highly inspired by this people, few of them I found from Medium, thanks Medium!
Christoph Niemann — Great illusionist, his instagram is amazing and fun to follow. From New Yorker covers to instagram sketches, illustraion plays with abstraction and interactivity and questioned authenticity.
@Ian Spalter — Instagram UI/UX Designer. He do not exposed in any social media, but I watched his documentary in Netflix, super inspiring for digital product design. On the heels of leading influential projects for Nike and Instagram, he explains the process of experimenting with a new product design.